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There is a known bug in the API, items are missing. Bungie has estimated it will be fixed on 9/22
Welcome to v1 - Coming soon:
Better tooltips, with your exact perks.
Remove PSN exclusives for Xbox players :'(
Deleted weapons
Population stats... What percent has thorn? etc
More Stats on your inventory
All Currently Held Gear
Pulse Rifle - 2
Attack: 160
View Item in DB
Vanguard policy urges Guardians to destroy this weapon on sight.
Attack: 22
View Item in DB
Pulse rifles fire in short, sharp bursts. This Umbra II-A variant is a flexible multirole design.
Rocket Launcher - 2
Attack: 160
View Item in DB
A high-impact weapon, augmented, named and sanctified by the leaders of the Future War Cult.
Attack: 32
View Item in DB
Shoulder-mounted devastation. The Jester takes its job very seriously - it's designed to put munitions dead on target.
Shotgun - 2
Attack: 5
View Item in DB
The perfect close-quarters tool. The Preacher sets a mind at peace.
Attack: 17
View Item in DB
The perfect close-quarters tool. The Preacher only knows one sermon. It's pretty good, though.
Sniper Rifle - 1
Attack: 160
View Item in DB
A weapon carried by the Vestian Guard, the body which patrols the Reef's borders.
Auto Rifle - 1
Attack: 32
View Item in DB
The Sahara-AR3 is a storm weapon, built to hail bullets. The action self-corrects to prevent jams.
Titan Armor
Defense: 22
View Item in DB
An armored helmet protects against fragmentation and gunshot, galvanized by the Titan's own Light.
Defense: 23
View Item in DB
The gauntlet, vambrace, and joints of a Titan's arms must withstand colossal forces.
Defense: 34
View Item in DB
A derivative of the Gatewatch pattern, Agema armor incorporates the lessons of too many bloody stands.
Defense: 27
View Item in DB
"Proactive mobility is a luxury. Reactive mobility is a necessity." - from a doctrinal dispute
Defense: 3
View Item in DB
A Titan's mark declares deeds and influences. Your Ghost scrounged this cloth together. It's a start.
Hunter Armor
Defense: 170
View Item in DB
The Kell's first command is a word. If the word goes unheeded, the Kell's second command is the blade.
Defense: 160
View Item in DB
> No one has ever died wearing me.
# It's true. She leaves the unworthy before they fall.
Defense: 160
View Item in DB
No one's impervious to psychological warfare. Even the Vex develop reactions to certain foes.
Defense: 140
View Item in DB
We'll carve our future through the will of the people.
Warlock Armor
View Item in DB
Those who have stared into the Void are not bound by the laws of space and time.
Defense: 32
View Item in DB
The practical-minded dismiss philosophy. The scholarly remind them that war is just applied ontology.
Defense: 29
View Item in DB
Warlocks learn marksmanship as quickly as anything else.
Defense: 23
View Item in DB
The drab cloth conceals intricate fieldweave and layers of microscopic machinery.
Defense: 19
View Item in DB
A Warlock's path will confront all the great questions of our time. Go with care.
Defense: 3
View Item in DB
A Warlock's Bond is both a symbol and a focus of power. Your Ghost jury-rigged this simple example.